Category Archives: Entertainment

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I really enjoyed this HBR article by Reid Hoffman, Ben Casnocha, and Chris Yeh on “the New Employer-Employee Compact”:

The key to the new employer-employee compact we envision is that although it’s not based on loyalty, it’s not purely transactional, either. It’s an alliance between an organization and an individual that’s aimed at helping both succeed.

These are smart guys and this is a great read for any person working for (or managing) any business in any industry at any level. I especially enjoy the action items…

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Louisville is in fact the nominal favorite to win the tournament despite its tough draw, according to the FiveThirtyEight forecast. Still, Louisville has only a 23 percent chance of doing so, just ahead of Indiana at 20 percent.

He and his models picked all 50 states for the US Presidency and the NCAA tournament winner? Stay in school, kids…

Games by EA versus Nintendo

After trading a quick “Tweet” with Dan Frommer last night I realized folks may not know this: Electronic Arts, one of the largest video game developers, has not only created dozens of original game titles for iOS but also ported “old” brands over to the Apple platform.

Plenty of games from before the App Store days have been re-created for the iPhone and iPad including The Sims, Mortal Kombat, and SimCity. Plus, EA has worked with other title owners to develop traditional board games like Risk, Connect 4, Monopoly, Battleship and more.

This all in stark contrast to Nintendo who has (regrettably) held tight onto their blockbuster game franchises (Mario, Zelda) and maintained (so far) that they will only live on the Nintendo platform. While this is understandably one of the decisions you get to make as both a platform and content producer (I would never expect to see Apple create a GarageBand app for Android) I think the mediocre performance of the Wii U and the immense profitability of iOS games shows Nintendo could be more successful by licensing their titles and creating more compelling games. They could easily become the Pixar of games.

That is, to say, they will never release hardware as innovative, performant or compelling as their competitors (which I’d argue has been the case since the original Wii). The problem, as described by John Siracusa, is that the technology companies like Apple and Microsoft “continue to embarrass the far weaker offerings from Sony and Nintendo”. The App Store launched in 2008 (almost three and a half years ago) and I’m afraid it’s too late for Nintendo to play catch-up.